Résumé

Profile

Over two decades experience in graphic design and user interface design for London design agencies, video game companies, virtual reality companies and directly with clients in the UK, Germany and Japan.

UI & UX design, Figma, Adobe Creative Suite, previsualisation in After Effects including scripting with Expressions, Unreal Engine, Unity, Chromium Embedded Framework (CEF), React, HTML, CSS, JavaScript and other proprietary frameworks.

Software
Design : 

Around two decades experience with Photoshop and Illustrator and several years experience with Figma including building shared design libraries. Limited experience with modelling software including blender and Maya and extensive experience creating previsualisations in After Effects.

  1. Figma
  2. After Effects
  3. Photoshop & Illustrator
Coding : 

Experience on multiple projects whose frontends are built in HTML based frameworks like React with the Chromium Embedded Framework. Scripting of After Effects previsualisations using After Effects Expressions language and limited experience scripting Maya Expressions in MEL.

  1. React (JavaScript, CSS, HTML)
  2. After Effects Expressions
  3. Maya Expressions
Tools : 

Font modifications in FontForge including additional glyphs, diacritics for foreign languages and line spacing adjustments for game engines. Perforce version control software, Git (command line), Bitbucket, Jira and Confluence.

  1. FontForge
  2. Jira
  3. Confluence
  4. Perforce
  5. Git
Qualifications
Japanese Language Proficiency Test, Level 3 : 

SOAS, University of London, UK, Feb 2008

Japanese Language Proficiency Test, Level 4 : 

SOAS, University of London, UK, Feb 2005

B.A. Hons Fine Art : 

Wolverhampton University, UK, 1986

Ref. 13

Oct 2023 - Jul 2024

UI/UX Designer,
Motorsport Games,
Silverstone, UK

Project : 

Le Mans Ultimate

Genre : 

Racing

Platform : 

Steam

Software : 

Figma, React, HTML, SASS, CSS, JavaScript, Chromium Embedded Framework, FontForge

Role : 

UI & UX design and development of frontend menus for the racing simulator Le Mans Ultimate, built in React using Chromium Embedded Framework and released on Steam.

Ref. 12

Jul 2021 - May 2023

Senior UI/UX Designer,
Mesmerise,
London, UK

Project : 

Mechanicus

Genre : 

Sandbox

Platform : 

Browsers, Oculus

Software : 

Figma, Unity

Role : 

Research, UI & UX design, design library and complete feature designs for a virtual sandbox platform built with the Unity engine for web browsers and Oculus.

Ref. 11

Aug 2019 - May 2021

Senior UI Designer,
Unit 2 Games,
Leamington Spa, UK

Project : 

Crayta

Genre : 

Sandbox

Platform : 

Google Stadia, Epic Games Store

Software : 

Figma, React, HTML, SASS, CSS, JavaScript, Coherent Gameface, FontForge

Role : 

Design and development of the Main Menu, Customisation, Catalogue and Shop sections for the sandbox game Crayta, built in React and Unreal Engine for Google Stadia and PC.

Ref. 10

Nov 2016 - Feb 2018

Senior UI Designer,
Imaginati,
London, UK

Ref. 10.01

Project : 

Planet of the Apes Last Frontier

Genre : 

Narrative

Platform : 

Sony PS4, Sony PlayLink, Microsoft Xbox One, Microsoft Windows, iOS, Android

Software : 

Photoshop, Illustrator, After Effects, HTML, SASS, CSS, JavaScript, FontForge

Role : 

Concepts, designs, previsualization and production of the UI including frontend menus, HUDs, loading animations, multiplayer screens and credits. Design and production in HTML, CSS and JavaScript of the PlayLink UI for iOS and Android

Ref. 10.02

Project : 

Crisis on the Planet of the Apes

Genre : 

Adventure

Platform : 

Sony PS4, Oculus Rift, HTC Vive

Software : 

Photoshop, Illustrator, After Effects, FontForge

Role : 

UI concept work for 20th Century Fox, design and previsualization of VR calibration flow, menus, level selection, settings, subtitles and credits. Design and production of a simian handwriting font based on existing film assets.

Ref. 09

May 2015 - Oct 2016

Senior UI Designer,
Supermassive Games,
Guildford, UK

Ref. 09.01

Project : 

Until Dawn

Genre : 

Horror

Platform : 

Sony PS4

Software : 

Photoshop, Illustrator, After Effects, Flash, Scaleform

Role : 

Design amends and the production of screens and assets for the frontend menus in Until Dawn during the last three months of the project. Created art pipelines that automated asset production reducing production times.

Ref. 09.02

Project : 

Tumble VR

Genre : 

Puzzle

Platform : 

Sony PS4 VR

Software : 

Photoshop, Illustrator, After Effects, Flash, Scaleform

Role : 

Moodboards, concepts, style direction, designs, previsualization and production of all UI elements. The original concepts and designs were in the International Typographic Style based on public signage in art galleries and airports.

Ref. 09.03

Project : 

Hidden Agenda

Genre : 

Narrative

Platform : 

Sony PS4

Software : 

Photoshop, Illustrator, After Effects, HTML, SASS, CSS, JavaScript, FontForge

Role : 

Production of the UI in HTML, SASS, CSS and JavaScript using third party tools inside Unreal Engine. Development of a UI pipeline with the programming team. Font character and metric amends in FontForge for localisation in European and CJK languages.

Ref. 09.04

Project : 

Caparoom

Genre : 

Retail

Platform : 

Browsers

Software : 

Illustrator

Role : 

Freelance brief to design the UX for an online dashboard for Caparoom—a "social commerce" startup in California. The content was supplied as spreadsheets from which the UX designs were developed. Caparoom's definition of "social commerce" is one in which users share reviews called "stories".

Ref. 08

Sep 2014 - Apr 2015

Lead UI Designer,
Frontier Developments,
Cambridge, UK

Ref. 08.01

Project : 

Elite Dangerous

Genre : 

Simulation

Platform : 

Microsoft Windows, Oculus Rift

Software : 

Photoshop, Illustrator, Flash, Scaleform

Role : 

Concepts, design and production of a frontend menu theme applied retrospectively to a pre-existing menu framework built in Flash and Scaleform. Design direction of two Junior UI Designers responsible for implementing the HUD design.

Ref. 08.02

Project : 

Roller Coaster Tycoon 3

Genre : 

Simulation

Platform : 

iOS

Software : 

Photoshop, Illustrator

Role : 

Art direction of the UI for the port of Roller Coaster Tycoon 3 from Windows to iOS. Established an art pipeline, mentored the Junior UI Designer, assisted in creating art assets.

Ref. 07

Jun 2013 - Jul 2014

Graphic Designer,
AP Communications,
Tokyo, Japan

Project : 

Aerospace HPC™

Genre : 

Fitness

Platform : 

Browsers

Software : 

Photoshop, HTML, LESS, CSS, JavaScript, PHP, SVN

Role : 

Design and production of Aerospace HPC™, an online video on demand service for the New York health club Aerospace NYC. Built in HTML, CSS, JavaScript, and PHP. Design lead, client management and copywriting.

Ref. 06

Jun 2012 - Jan 2013

Lead UI Designer,
Ubisoft Reflections,
Newcastle upon Tyne, UK

Project : 

Watch Dogs

Genre : 

Adventure

Platform : 

Sony PS3, Microsoft Xbox 360, Microsoft Windows

Software : 

Photoshop, Illustrator, After Effects, Flash, Ubisoft UI tools

Role : 

Concepts, designs, previsualization and production of UI for Watch Dogs mini-games and driving. Managed four Junior UI Artists across different projects. Promoted from Senior UI to Lead UI.

Ref. 05

Sep 2008 - May 2012

Freelance UI Designer,
UK & Germany

Ref. 05.01

Lionhead,
Guildford, UK

Project : 

Milo

Genre : 

Simulation

Platform : 

Microsoft Xbox 360, Microsoft Kinect

Software : 

Photoshop, Illustrator, After Effects, Flash, Scaleform

Role : 

Concepts, designs, storyboards and prototype previsualizations for the UI to Milo on Xbox 360 and Kinect. Design and production of mini-game HUDs and the HUD for Peter Molyneux's E3 2009 presentation. Built with Adobe Flash and Scaleform.

Ref. 05.02

Acony GmbH,
VS Villengen, Germany

Project : 

Parabellum

Genre : 

MMORPG

Platform : 

Microsoft Windows

Software : 

Photoshop, Illustrator, After Effects, Unreal Engine

Role : 

Design and previsualization of a responsive, grid based UI framework for multiple PC monitor resolutions, designs for equipment selection, character selection, campaign strategy maps, avatars, icons and in-game signage.

Ref. 05.03

Electronic Arts,
Guildford, UK

Project : 

Harry Potter Deathly Hallows Part 1

Genre : 

Adventure

Platform : 

Sony PS3, Microsoft Xbox 360, Nintendo Wii, Microsoft Windows

Software : 

Photoshop, Illustrator, After Effects, EA UI tools

Role : 

Design, previsualization and production of UI menus, animations and assets on four platforms and multiple screen resolutions using proprietary in-house tools.

Ref. 05.04

UTV Ignition,
London, UK

Project : 

Project Kane

Genre : 

Rhythm

Platform : 

Sony PS3, Microsoft Xbox 360, Microsoft Windows

Software : 

Photoshop, Illustrator, After Effects, Flash, Unreal Engine, Scaleform

Role : 

Project Kane UI concept designs. Project Kane was a sci-fi first person rhythm action title about an advanced alien civilization built with audio technology. The concepts looked at how to visually represent sound waves.

Ref. 04

Aug 2006 - Sep 2008

UI Designer,
Electronic Arts,
Guildford, UK

Ref. 04.01

Project : 

Burnout Dominator

Genre : 

Racing

Platform : 

Sony PS2, Sony PSP

Software : 

Photoshop, Illustrator, Flash, EA UI tools

Role : 

Design and production of frontend damage effects. Porting of the existing PS2 frontend to PSP using EA's in-house Flash based tools. Concepts, design and production of promotional T‑Shirts.

Ref. 04.02

Project : 

Hasbro Family Game Night

Genre : 

Board games

Platform : 

Sony PS3, Microsoft Xbox 360, Nintendo Wii

Software : 

Photoshop, Illustrator, Flash, EA UI tools

Role : 

Frontend and HUD concepts, UI and UX design, previsualization and production for Yahtzee, Sorry, Sorry Sliders, Connect 4, Boggle and Battleships board games. Produced using proprietary in-house tools.

Ref. 03

Dec 2000 - Aug 2006

Freelance Art Director & Graphic Designer,
London, UK

Project : 

O2, Telewest & Flextech, McDonalds, BBC, Zopa, Thompson Cook, P&G, LDC Network Games, Rancon Games

Genre : 

Broadcasting, communications, entertainment, finance, retail, travel

Platform : 

Browsers

Software : 

Photoshop, Illustrator, Fireworks, InDesign, Flash

Role : 

UI design and guidelines, online advertising, corporate design, packaging design and mobile marketing campaigns for design agencies and business clients.

Ref. 02

Jun 1999 - Dec 2000

Art Director,
Hyperlink Interactive,
London, UK

Project : 

ASDA, Jupiter Finance, News International, Goldfish Credit Cards, The Barbican

Genre : 

Finance, leisure, publishing, retail

Platform : 

Browsers

Software : 

Photoshop, Illustrator, Fireworks, Flash

Role : 

One of three art directors in a 160 employee e-commerce agency. UX & UI design, client presentations, team management.

Ref. 01

May 1994 - Jun 1999

Freelance Graphic Designer,
London, UK

Project : 

Multiple London design agencies including Newell & Sorrell, Dragon, Grey Advertising, Small Back Room, Harrods and Wimpey Homes

Genre : 

Creative, construction, retail

Platform : 

Print media, browsers

Software : 

Photoshop, Illustrator, QuarkXpress

Role : 

Magazines, catalogues, corporate literature and corporate accounts for B2C and B2B clients across a range of markets. Packaging design and production for food retail and music clients, UI design and build from 1998 onwards.